HUMAN = F(
)
A. Matter that is human = f(
).
No other creature & matter in TS world is so.
B. Human is function of
:
directly, exactly, & evidently.
C. Human is f(
) empirically
too; it isn't hypothesis.
D. 'Human = f(
)',
in pure math & applied math.
A. Human is f(
)
indirectly 1st; it develops into f(
) directly & evidently later. [Reason: Cone-shaped TS interactive math of human = TimeSpace x f(
)
= ascending TS of increasing 7, 4, & many, and then descending TS of reducing 7,
4, & many occur, interacting with f(
)].
B. 'Human = f(
)':
a. indirectly in the ascend as TSrs+, & b.
directly and evidently in descend through TSrs
.
A. Humans who carefully do math of f(
)
make in them: TSrs+ 1st, then TSrs
,
& then the affair math of >
rs
(through master executions of TS points).
B. In humans who don't do math of f(
)
carefully: 'indirect' f(
)
of TSrs+ becomes 'inexact' f(
)
of TSrs-, which again becomes 'wrong' f(
)
of more powerful TSrs-. Then they enter -ve f(
)
as f(-
)
of PTSrs, drs and >-
rs.
C. Numbers and realities in f(-
)
= finite -ve, -
,
and >-
.
A. It is up to each individual to search, find & collect one's own
in 7+4+many. [Reason: Each
r
is unique.
rs
form in TS points of master executions applying 0ness in 7. From 7 it
enters 4 & many. From 0ness, 1ness &
ness
of 01
result.]
B.
r
is absent in personality = f(-
)
is functional =
ness
is absent in ascend &
r
is absent in descent.
A. In the ascend,
ness
substitutes
r
because in that TS, 7+4+many is more than what it is; means movement in 7+4+many
is towards
,
>
&
1.
B. In the descend,
r
must substitute
ness
because in that TS, 7+4+many is less than what it is; means movement in 7+4+many
is in the reverse direction of decrease.
C. In TS cone curve, movement is from
ness
to
r;
ness
in ascend &
r
in descend.
D.
ness
=
is
in 7+4+many outside.
r
= that
from outside enters 7+4+many within.
E.
r in
descend keeps personality ascending, even though it (7+4+many) is being reduced
by TS math. This is the mathematical consolation needed for TS humans.
A. F(
)
includes: 1.
human is by math; 2. all about human are by it; 3. ... by math of finite
&
numbers; 4. ... and their applications; 5. ... and with the 'affair' of >
.
B. F(-
)
owns: 1. math of each & every human problem; 2. math of -ve nos; 3. all about
human problems; 4. nos & realities -ve finite, and -
;
5. ... and their applications; 6. the moving forces towards the most terrific >-
rs
of -ve affair.
C. From the amount of knowledge/theories/subjects available for human, you mind only math meticulously. By it all else will follow: if you have psychological/ biological/ social/ financial/ any other problem, you 1st enter math of personality; & the solution will be in it.
D. Nos & realities finite +ve,
,
& >
:
Source of problem solving math, & math of
growth. They are in f(
).
E. Nos & TSrs finite -ve, -
,
& >-
:
Source of problem making math. They are in f(-
).
A. +Ve nos, finite/
/>
present, and -ve nos finite/-
/>-
are (made) absent: by 01
math. [Reason: 1. human = f(
);
2.
nos are available in f(
)
by 01
]
B. Conversely, nos finite +ve,
& >
(math of problem solving & growth) are killed, and nos finite -ve, -
,
& >-
are made live & active: by x01
math.
A. In 01
:
0 is the technical stuff of 7; 1 is its resultant position in 7; &
is the consequent mathematical position of personality.
B. 01
= 7 concur & 0 appears in personality: TS0 of finite nos 1st, NT0 of
nos 2nd, and BB0 of >
nos 3rd.
C. x01
= reality (7+4+many with a certain strength, solidified as mpr) that stays behind 0, producing TSrs- 1st; TSrs-
2nd; and then the >-
rs.
A. Matter = energy solidified.
B. Matter that is human = mpr = material personality reality =
material & personality energies solidified. [In human, mr & pr exist
together as one unit in f(
)
& f(-
).]
C. Strength of mpr
that is human = finite &
strengths + affair math of moving to
1
in the special pleasure-energy-strengths of >
.
This is of f(
),
and not f(-
).
A. With the 3 +ve mathematical realities (of finite,
,
& >
nos), as its corollary, 3 error making math & realities too exist; here the 3 +ve realities negate. Thus we
get the finite -ve, -
,
& >-
nos/realities too. By these 6 types of nos & realities, all about human,
+ve and -ve, get
measured / found out / achieved / solved.
B. These 6 types of nos belong to 2 general categories: a. nos by 01
,
and b. nos by x01
. This
is the simplest division of numbers and realities of f(
).
Do the math to find and solve human problems by this short-cut method; it is
surest & easiest.
To Solve Problems, we ought to know the TS qualities (within &
outside) of every TS point, and also that of the problem TS point.
Relating the personality concerned to both those TS by CJ math
of f(
+>
), we result a problem-solved TS
point. Development of that point gives +ve TS line for that
personality to move along comfortably. The 2 types of math in TS are: a. TS
that ascends, and b. TS that descends.
A. F(
) = 7+4+many active = 7+4+many in timespace with
ness = 7+4+many
x TS x
ness. This is a continuous phenomenon as long as one is in TS,
strictly obeying all laws of TS cone curve.
B. F(
)
is there in the ascend & descend; so every reality has been made from the same
above formula. Therefore at every
human TS point, he/she is making one of the 6 types of realities. From
them, 'how to make only the +ve realities
active' is the question.
C. Positive realities are those (7+4+many) that are directly or
indirectly influenced and carved by
.
We know well it happens in 01
;
and not outside.
A. So, human = f(
)
= active 01
.
B. At every TS point, human is either +ve or -ve = either in 01
math or in x01
.
A. Generally there are 2 types of TS problems for humans: problems of the ascend and
problems of the descend. So we ought to know how the possible 01
and the x01
are differently acting in personality in ascend and descend.
B. a. In the ascending TS human is 'more than what he is' = 7, 4, and many are increasing = 7, 4,
and many collect higher number + the
ness
is active. b. In the descending TS, human is 'less than what he is' = 7, 4, and many decrease.
C. In both the maths (of ascend & descend), human needs to be protected by the basic
mathematical human defender 01
.
In the ascend human is able to move +vely (without being negated), and in the
descend human is able to move +vely (though he is being decreased) by the math
01
.
A. Both the problem making math and
solving math got the same basic mathematical
stuff = human is f(
).
Problem solving math = f(01
).
Problem making math = f(x01
).
B. 3 types of problems: a. by finite -ve nos, b. by -
nos, and c. by >-
nos. 3 types of growth or development of personality: a. by finite +ve nos,
b. by
nos, and c. by >
nos. Another name for 01
math is 'math of virginity'.
A. Beware teenager: If you see a beautiful
girl & like her, say to 100; you quickly enter 01
(before you make a move) for your attraction to be +ve & not to be -ve.
From 01
,
that attraction will be of
+100
(directly/indirectly) with more +ve movement possibilities open. Outside
01
,
you will be functioning as f(-
),
& that affinity will take a -100 strength only (with further -ve movement
possibilities in front).
B. You youngsters, believe me; CJ math is most accurate and easiest to study. Some parents say it is tough only from the heavy burden of PTSrs in them! Good Luck!